Is Flex Mod Manager official?
No. Flex Mod Manager is an unofficial Half Sword mod program. It is not affiliated with, endorsed by, or published by the publisher or developers of Half Sword.
What changed in the v1 beta workflow?
FleX Mod Manager v0.1.0-alpha.20 keeps the main workflow simple: Saves combines character presets and progression saves, Character Editor reads live values automatically, Weapon Editor scans inventory automatically, and OVRDTH Armory is the main place to apply weapon templates and converted loadout weapons.
Where did Characters / Presets and Progression Games go?
They are combined into Saves. Use the Type column to tell whether a row is a Character Preset or a Progression Save, then choose the action that matches the exact outcome you want.
What is the difference between Save Preset and Apply to Live?
Save Preset creates a reusable character preset without writing live saves. Apply to Live backs up and writes the current edited fields into live GameProgress.sav without forcing you to save a preset.
Do I need to click Read Live Values or Scan Inventory first?
No for normal startup. Character Editor reads live values automatically and Weapon Editor scans inventory automatically after paths and backend setup are ready. Use Refresh Live Values or Rescan Inventory only after the save changes externally.
Where did Weapon Loadouts go?
Weapon loadouts now route through OVRDTH Armory. Compatible loadout hand weapons are normalized into Armory items, then applied with the same Armory workflow as templates.
Can Flex Mod Manager manage every Half Sword mod?
Not yet. FleX Mod Manager v0.1.0-alpha.20 supports Armory templates, loadout-derived weapon items, Flex share packages, and Advanced / Labs cooked pak groups. It does not guarantee support for every package, map, script, plugin, or game-version-specific mod.
How do I build a mod that works inside Flex Mod Manager?
For FleX Mod Manager v0.1.0-alpha.20, build around one of the supported import paths: OVRDTH-compatible weapon template JSON, a compatible loadout hand weapon that can be converted through Armory, a Flex share package exported from the app, or a validated cooked pak group for Advanced / Labs.
How do I export my Flex items?
Use Sharing > Export Kit to choose Character Presets, Progression Saves, and Armory Templates for a share zip. You can also export a single Saves row or export the active weapon as an OVRDTH template.
What is the FleX LiveTool?
FleX LiveTool is a separate runtime controller. It installs or removes the FleXLiveBridge UE4SS bridge and queues session-only runtime commands such as known spawns, raw class summons, gravity changes, and time-scale changes while Half Sword is running.
Can I use Flex while Half Sword is open?
Read, scan, and capture operations often work while the game is open. Live write operations and package enable or disable operations should be done with Half Sword closed.
How do I change directories?
Open Paths, browse or type the path, then save it. Saved root writes to native-paths.json. Armory, loadout source, manifest, package, and game paths write to manager-gui.json.
What if Flex does not detect my Half Sword install correctly?
Use the Paths button in the bottom row. Set Saved root to the HalfSwordUE5 Saved folder, Game paks to HalfswordUE5\Content\Paks, Game manifest to Manifest_UFSFiles_Win64.txt when available, then save paths and refresh.
Do I need the legacy GUI?
No for migrated workflows, but it remains available as a fallback while the native app continues to mature.
What should I include in feedback?
Include the workflow, Half Sword path, visible error text, what you changed, whether the game was closed, and whether you have a backup or support bundle.