Bridge setup
Refresh Status checks Half Sword, UE4SS, the FleXLiveBridge install, bridge enablement, game running state, command folders, and logs.
Hidden experimental tool
LiveTool is the runtime side of Flex. It installs the FleXLiveBridge UE4SS bridge and queues session-only commands such as known spawns, raw class summons, gravity changes, and time-scale changes while Half Sword is running.

What it does
LiveTool does not replace the normal save, preset, loadout, OVRDTH, or package workflows. It is for live runtime experimentation after the bridge is installed and loaded.
Refresh Status checks Half Sword, UE4SS, the FleXLiveBridge install, bridge enablement, game running state, command folders, and logs.
Install Bridge stages the bundled UE4SS payload when needed, copies FleXLiveBridge into the game Win64 Mods folder, and enables FleXLiveBridge in UE4SS Mods\mods.txt. Remove Bridge disables and removes only the Flex bridge.
When Half Sword is running with the bridge loaded, LiveTool can queue raw class summons, known class spawns, gravity changes, and time-scale changes.
Spawn commands support forward distance, height offset, scale, team, and bodyguard mode. Known classes are loaded from LiveToolCatalog and bundled weapon templates.
Open Logs jumps to the LiveTool or bridge logs so command failures can be inspected without digging through folders manually.
LiveTool queues live runtime commands. It does not edit saves, presets, loadouts, progression files, package mods, or Armory templates.
Setup order
The bridge install touches the game's Win64 mod folders, so close Half Sword before installing or removing the bridge. Runtime commands are sent only after the game and bridge are running.
Command reference
Safety
Treat LiveTool as a live sandbox. For persistent characters, loadouts, OVRDTH templates, package mods, and backups, use the main Flex Mod Manager workflows instead.