Troubleshooting

Beta troubleshooting and feedback

These notes are for FleX Mod Manager v0.1.0-alpha.20. Start with paths, backups, logs, and diagnostics. Useful feedback includes the workflow, Half Sword path, visible error, what changed, whether the game was closed, and whether a backup or support bundle exists.

Before reporting

Check these items first

Paths look wrong

Open Paths, confirm Saved root, game manifest, game paks, loadout sources, OVRDTH template folder, and Advanced package mod folder. Save paths, then Refresh.

A Saves action did not apply

Confirm whether the selected row was a Character Preset or a Progression Save. Close Half Sword before writing, then test again from a clean backup.

Character Editor issue

Use Refresh Live Values if the save changed after startup. Apply to Live writes without saving a preset; Save Preset creates a reusable Saves entry.

Weapon Editor issue

Let automatic inventory scan finish or click Rescan Inventory, select one player-owned row, and write only while Half Sword is closed. Same-length rename rules and missing color fields are expected limits.

OVRDTH Armory fails

Report whether you imported built-in templates, a folder, or loadout-derived items; which target you chose; the active weapon index if used; and whether a backup exists.

Advanced package mod issue

Package staging is Advanced / Labs functionality. Use only supported pak, utoc, ucas, or sig package files and close Half Sword before enabling or disabling.

Need support details

Open Diagnostics, copy the diagnostic report, and create a support bundle when possible.

The feature you expected is missing

Complete general mod-manager support, every map/script/plugin format, and built-in special mod libraries are planned for later releases.

Feedback form

This form is wired for Formspree. It becomes live when `NEXT_PUBLIC_FORMSPREE_ENDPOINT` is added in Vercel. Use it for FleXModManager-v0.1.0-alpha.20 issues, missing docs, path problems, Saves problems, Armory issues, and Advanced package staging feedback.

Error reporting is ready in the site code. Add `NEXT_PUBLIC_FORMSPREE_ENDPOINT` in Vercel to enable submissions.