Paths look wrong
Open Paths, confirm Saved root, game manifest, game paks, loadout sources, OVRDTH template folder, and Advanced package mod folder. Save paths, then Refresh.
Troubleshooting
These notes are for FleX Mod Manager v0.1.0-alpha.20. Start with paths, backups, logs, and diagnostics. Useful feedback includes the workflow, Half Sword path, visible error, what changed, whether the game was closed, and whether a backup or support bundle exists.
Before reporting
Open Paths, confirm Saved root, game manifest, game paks, loadout sources, OVRDTH template folder, and Advanced package mod folder. Save paths, then Refresh.
Confirm whether the selected row was a Character Preset or a Progression Save. Close Half Sword before writing, then test again from a clean backup.
Use Refresh Live Values if the save changed after startup. Apply to Live writes without saving a preset; Save Preset creates a reusable Saves entry.
Let automatic inventory scan finish or click Rescan Inventory, select one player-owned row, and write only while Half Sword is closed. Same-length rename rules and missing color fields are expected limits.
Report whether you imported built-in templates, a folder, or loadout-derived items; which target you chose; the active weapon index if used; and whether a backup exists.
Package staging is Advanced / Labs functionality. Use only supported pak, utoc, ucas, or sig package files and close Half Sword before enabling or disabling.
Open Diagnostics, copy the diagnostic report, and create a support bundle when possible.
Complete general mod-manager support, every map/script/plugin format, and built-in special mod libraries are planned for later releases.
This form is wired for Formspree. It becomes live when `NEXT_PUBLIC_FORMSPREE_ENDPOINT` is added in Vercel. Use it for FleXModManager-v0.1.0-alpha.20 issues, missing docs, path problems, Saves problems, Armory issues, and Advanced package staging feedback.